Archive for September, 2004
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13 Sep 2004
In the second level of Doom 3, "Administration" (just as you arrive at the Alpha Labs), you come across a PDA (as you do frequently). One of his emails on the PDA is a spam. The website it mentions exists, and even provides you with a cabinet code. That's genius. I haven't looked for the cabinet much, but I'll have to remember to try it.
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13 Sep 2004
The goal: Running a marathon before my 30th birthday. The next step: A 10k. The New York Road Runners call the 10k the "perfect racing distance for most runners". The NYC Marathon training schedule for first-time marathoners might be a good place to start, even if I'm not looking at an actual 26-miler until next October at the very earliest possible.
The Darien Road Race would be a good one to run (trying to stay in the running-for-charity theme), but I don't think I'd be ready for that by next weekend.
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11 Sep 2004
Katy, M, Nomad, and I — in that order — ran a 5k road race this morning. Congrats to Katy for getting 49th place, placing her in the top half of the finishers!
Update 09-15: Here are our results:
Rank Name Time Pace/mi 49 Katy 24:31 7:54 69 M 26:38 8:35 75 Nomad 27:25 8:50 97 Logan (me) 32:36 10:30 Full results -
10 Sep 2004
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10 Sep 2004
It's old, but this quote from Gabe Newell is pretty interesting. "We're doing [the CS:Source Beta] before we RC Half-Life 2 to give us time to fix any issues that surface ... We also get information back from the engine when it crashes ... So don't think of this as a CS:Source beta as much as it is a Source engine configuration and compatibility test."
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10 Sep 2004
Leave it to Wikipedia to teach me a ridiculous amount of stuff about a simple thing: in this case a fricken power plug.
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9 Sep 2004
In January 2001, shortly before his Inauguration, The Onion published an article called "Bush: 'Our Long National Nightmare Of Peace and Prosperity Is Finally Over'". Little did we know how true the details of what was meant to be satire would be.
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8 Sep 2004
Wow. Listen to George W. Bush cover U2's "Sunday, Bloody Sunday".
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8 Sep 2004
I've ranted a couple times recently about how tantalizing interactive physics — like that seen in Doom3 and Half-Life 2 — is. True full interaction is the next big step in gaming, like the jump from Duke Nukem's 2½D to Quake2's 3D. The day I can (in-game) set a house on fire with an RPG, or level any wall (made of an appropriately destructible material) with a gattling gun will be a good day.
I've heard that Red Faction, released three years ago, had something the marketrons called Geo-mod. Anyone play this game? I'd like to get my hands on it..
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7 Sep 2004
The Geiger Counter on Planet Half-Life isn't archived or permalinked, but it's got a good discussion of the current plan:
Valve has announced that they will be delivering an RC (release candidate) to Vivendi around the 15th of this month. That does not mean that HL2 will be out immediately thereafter. Vivendi will still have to approve the RC, a process that could take another two or three weeks, depending on their QA department and how fit the RC is to be released. If it were rejected, Valve would have to cook up another one and submit that for approval. Once an RC is approved, we should get a "gone gold" announcement. Those of you who preloaded HL2 and intend to buy it online would *may* be allowed to purchase it shortly afterward and start playing it once you've downloaded the last few files (I'm still not certain whether Valve contractually obliged to wait until it's on the shelves - I don't have Fragmaster's psychic spy network). For those of you still intending to buy a physical copy, it would be at least another few weeks before the game hit the shelves; duplication, packaging and shipping take a while.
The "RC on September 15" information comes from this Gamespot story.