Archive for December, 2004
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10 Dec 2004
Half-Life 2. Ravenholm. Hard difficulty. Done in 2:28 [WMV, 44MB]. Amazing. Those gravity gun jumps are great. This is just a small portion of the larger HL2 Done Quick project.
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9 Dec 2004
Boston is allowing anyone who got a ticket on December 1, 2, or 3 to pay for it in toys. Toys for Tots, that is. This is the best decision I've ever heard, and I imagine the only reason it's not being done on a larger scale is that the Police Department probably depends on the income to pay its officers.
Too bad, really. I'd bet they see a much higher "payment" rate for those three days.
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7 Dec 2004
One of the things that's a little upsetting about the Half-Life story is that you're pretty much in the dark about what's been going on between the two games. And even if you knew that, you'd be missing the big picture story. What's the G-Man's motivation? Who the hell is he, anyhow? What's the relationship between the Combine and Xen? Well, someone's mixed everything we've been told or shown with a little creative speculation, and come up with the Half-Life Saga Story Guide. Amazing.
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3 Dec 2004
I've imported some ancient plutor.org blog entries from a text file I came across this morning. Now, you can start from the boring beginning!
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2 Dec 2004
I talked about self-destructible DVDs before, but I could never analyze its big downfall as well as this MeFi comment.
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1 Dec 2004
A cereal restaurant. Fucking brilliant. Goddamnit that's a good idea.
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1 Dec 2004
Check out this video of the guy who created most of the Gnome icons creating a new one. The high-speed version is great and only a minute long.
Somehow, his style (at least the style of this icon) reminds of Chris' drawing.