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27 May 2005
It's fair to say that I was extremely impressed with the Xbox 360 at E3. The controllers are virtually perfect (and will be available for the PC), and going back to a (relatively) grainy PS2 after playing Full Auto at 1080i was palpably painful. A couple of hours into E3, we realized that all of the games were playing on dev kits (read: Apple G5 towers). Reports have started coming out that at HDTV resolutions, the Xbox 360 will not be able to render the games at full quality, which means that the final games will almost certainly not look as nice as they did at E3. Which is a damn shame.
nomad says:
yet another reason to buy a mac. Are you surprised though, this is why desktop systems cost 5+ times more than consoles.
Chris says:
This just in! Hype at E3 proves to be untrue!
Logan says:
Nomad, unless you can get your hands on the custom WinNT and custom hardware that’s in an Xbox 360 devkit, then you’ll be very disappointed if you buy a G5 and expect to play any of these games.
E3 hype is one thing. The games you actually physically play being unrepresentative of the final product? That’s a different thing altogether. What other games do you think you played that will actually end up being released with poorer graphics than were at E3? Since they’re largely works-in-progress, I’d assume that they’re bound to only improve. For example, the animations in Shadow of the Colossus.
Logan says:
Oh, and I spent maybe 20% more on my desktop than the PS3 and Xbox 360 are estimated to cost (high $400s). I could have got in under them if I didn’t buy a new power supply or keyboard.
nomad says:
That’s unrepresentative because
a. you used hardware you had already
and
b. you used ’special skills’ to get it that cheap, that is, you didn’t buy an enclosed system.
those are pretty much both the same point, but you get it (the point)
Logan says:
True, but MS has “special skills” too, probably so much more special than mine that it should override both a and b.