Reactions from PAX East 2012
Along with the pictures I took at PAX East – mostly of the predictably solid tabletop and arcade sections – here are some brief thoughts and reactions:
- Played a couple hours of D&D with some pre-rolled characters. That was more fun than I expected.
- The expo floor and PC freeplay were both a lot bigger this year, which meant that the storefront and tabletop areas got shrunk. In fact, the tabletop area was packed for most of both Saturday and Sunday.
- Tried to get into the Diablo III line, but it was super long every time we showed up, even first thing on Easter Sunday.
- In fact, the PC freeplay sessions were limited to a mere 30 minutes this year, which was really not long enough to get a good session in. We heard rumors of a lot of political turmoil around the PC
- Driver: San Francisco has a really cool premise, and I enjoyed the driving physics a lot.
- We played a whole lot of tabletop. Power Grid is interesting, but it's lonngggg, and I can understand the criticism of calling it "Excel: The Game".
- Small World is fantastic; I would have bought it immediately if it wasn't $60.
- Magical Athlete is way more fun than it deserves to be.
- Saboteur was a wonderful game for a group of 8 people who all only sorta knew each other.
- The Omeganaut finale of Crokinole was inspired.
- Boy am I glad PAX East will be in Boston for ten more years. I was worried that after this year, it'd move elsewhere on the east coast. Nice to know it's staying.